 |
 |
 |
 |

Development progress page

Current game status and version: BETA ver 4.96
Updates in latest version (4.96)
Updated map corruption check system for client and server to work with new map editor
Border types added (Forest and Water)
Powerups settings can now be loaded from maps
Flame Tank damage corrected (miscalculation led to increased damage). Needs testing and fine tuning
Flame tank turning rate reduced
Flame tank flame creation rate decreased
Spike Tank damage slightly more dependant on armor
Max player setting check in place and should work
Heavy Tank artillery range increased
Heavy Tank artillery explosion owner bug fixed
Bug fix to do list
---------------------------------------------------
Do layer checks with layer object, better front/back handling
Team change emote icons (something's wrong)
Tank state include player score, nitro, shield?
FIX PLAYER LISTS!!!! Rethink array structure. General event groups.
Neutral hangar wrong direction in game, correct in editor
Double enemy tank created after map load / placement, why??? (join while map change)
Shield stuck after player left
Missile does not disappear when picked up by enemy tank.
Missile stops following enemy tank
Missile must be fixed (redo, rethink?)
Emote icons, sometimes dont work at start? (gets set to all users)
Names disappear... stealth tank the cause.
Fire has wrong direction when several fire tanks???
Reset ammo when start new level
Check if find player name implemented correctly everywhere (flag games?)
Draw graphics
---------------------------------------------------
Forest tiles w outline (improve forest collision bug)
City tiles and objects (several are done)
Small extra stuff (might do, not important)
---------------------------------------------------
End sound for weapons, lazer?
Sounds when typing
Medium stuff (will probably do these)
---------------------------------------------------
Custom overlapp fixer loop! check where backdrop stops, move in direction.
Choose tank screen as sub-app (correct tank select screen displacement)
Display player names divided into teams
Factory building, change tank, both neutral and team aligned
More gameplay techniques - 180 turn, counter attacks, dodge?
More powerups
Better soundeffects for some sounds
Shoot while going backwards (shoot in opposite direction)
Wait for players before begin - server setting
Version check upon joining game
Gameplay settings on server? Unlimited ammo.. Health modifier
Kills counter, gets reset upon killed - gives advantages, rank icons
Ranks that show as icons beside tanks (based on kills and deaths, spree, godlike)
Flamable trees (only with fire tank)
Chemical mine (barrel with radioactive goo, gives damage)
Hide names n meeter inside buildings (if possible)
Enemy nitro shows (internal val.. send as separate entry with statu or separate ID?)
Chat mess color on snow
Results String on snow
Rivers - actives by shore as obstacles, can shoot through
Tactic emotes, flag, base, ammo, help, etc
Signal when users join better! Sound! Bring window to focus...
Chat text somehow scroll back too see prev messages
Small player list always viewable, on, off (top right corner? see all players and scores?)
Tank tracks change color when map change (wont work)
Improvements - (if works, may implement)
---------------------------------------------------
Set damage val in bullet object... Subtract value on impact
Load Spawn points in array instead of sprites (later..)
Not destroy tank objects on map change.. just reposition. (might be better)
Use general object system for buildings (blue, red, neutral)
Only use string parser instead of Tokens object (one object, easier, better?)
Destroy map objects before map load instead of game done (already this way?)
Optimize common strings. Combine functions intro single values (speed and go?)
Check all string and vals to see if needed (building destroyer ID, last shot ID, etc)
Lessen fine collisions? Only when needed (already at max?)
Change weapon ID order (more logical)
Use sub apps for select tank
Use sub app for chat screen?
Use sub app for traffic infor screen?
Ideas (will not all be implemented, just ideas :-)
---------------------------------------------------
Secondary weapons for tanks (instead of mines?)
Basic tank - mines
Fire tank - firewall, stays on map, gives damage
Laser tank - loads light explosion around tank
Stealth tank - mimic, look like tree, bush or rock
speed - timed mines
heavy tank - oil (tanks gets stuck? boring)
Hologram (tank duplicate that moves, not shoot, hard to do)
Two powerup kinds - powerups and pickups. Can only carry 1 pickup at a time.
Airstrike - bomb the base
Controlable cruise missile, scroll around level
Pickup - Timed explosive
Increased weapon range (powerup)
Increased armour (powerup)
Hills - Lets you shoot down, not up, makes height levels
Offscreen markers
Team place bomb / team 2 prevent bomb (like conterstrike)
Different tank different on different terrain..
Direction building - slumpar riktningen och ger fart?? hmm?
Plasma tank - Shoots blobs of plasma
Ion cannon tank - beam that instantly hits several enemies, charge for increased range
Ice tank
Water tank
Slime tank
Drone tank
Glass tank (shoots glass shards)
Random tank ( shoots random bullets)
Mini tank ( EXTREMELY fast but bad at shooting.. mines are better when using it)
Lightning tank
Shockwave Tank (earthquakes)
Wall-Place-Tank
Alien Tank ( shoots with alien lazer thingies or something like that)
Light tank (shoots light )
Shotgun tank (shoots like a shotgun)
Triple tank ( shoots in 3 directions)
Lime tank ( glues a tank to the floor)
Grenade tank
Anti Bullet tank
Missile tank
Mechanic Tank
Robot Tank ( Remote controlled? )
Decoy tank ( can drop Decoys seen on the radar)
RadarJammer tank (can shoot with normal bullets.. doesnt have mines and it jamms the radar )
RadioActive tank ( dunno what it does)
Mirror Tank ( bullets bounce off this tank (good in teamplay).. but mines damage it and some other bullets can damage it)
Smoke Tank ( shoots smoke. )
Artillery Tank
Ammo Refill tank
Mine Tank
Jump Tank ( jumps over walls)
BIG features!! (will have to wait a bit!)
---------------------------------------------------
Tank design area (pre made animations, distribute points)
Territory Game - play on different areas on a overworld map..
Send map state on to new connection (mines, powerups, destructions..)
Questions, suggestions, ideas? Check our forum or send a mail to wille@rockelstad.se
|
 |
 |
 |
|
 |
|
 |